![]() In other words, when you're looking at a pokemon stats and then press the keyboard arrows to switch pages or switch to the next pokemon. In this case try using in battle the pokemon that you want to edit, and use different abilities, that way its EV's are going to start increasing and differ from the EV's of the other pokemons you have.Īlso, the addresses update when you switch the screen you're looking. Which means that if you input 1 for each EV, the table will find addresses that may or may not belong to the pokemon you want to edit. On the other hand, all pokemons start with all EV's at 0. IV's are easier to find than EV's, because IV's are unique for each pokemon. You need to input all your pokemon IV's correctly. If for some reason you input an incorrect number, then the table won't find the IV's. 1 Pokemon Uranium V1.00 Trainer +6 Options: Super Health Inf.Money Inf.Potions Inf.Rare Candy Inf.Antidote Inf. Remember that your IV's are ((IV*2)+1), same for EV. Maybe your game version isn't 1.2.1, or maybe you're doing the math wrong. Sometimes it fails to the get the items correctly. So far, the only thing that I found doesn't work well 100% of the time is the item part. I'm not doing anything wrong thus far, and I've followed the instructions word for word. Specifically IV/EV editor, the table will update the memory locations of the values but will not allow me change the "new values" section. Uranium.CT (655.57 KiB) Downloaded 7842 times Activate the trainer options by checking boxes or setting values from 0 to 1.Start by taking the Pokemon Trainer Aptitude Test and. Click the PC icon in Cheat Engine in order to select the game process. The game takes place in the Tandor region and currently features 194 Pokemon, with more to be added soon.everything is back to what it was, so exit ![]() Mov ,eax //write the new value into the old value Or eax,edx //add the bits of the original value Shl eax,1 //shift left by 1 bit (multiply by 2) Mov eax,ecx //eax gets the user input value Mov edx, //edx now contains the original value at this point edx contains the address to write the value to function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output) The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value) Shr eax,1 //shift right by 1 bit (divide by 2) Mov eax, //second fun fact, addressing with 32-bit registers doesn't work in 64-bit, it becomes a 64-bit automatically (most of the time) ![]() ![]() at this point ecx contains the address where the bytes are stored Note: Keep in mind that this routine can be called by multiple threads at the same time. function declared as: stdcall int ConvertRoutine(unsigned char *input) named Pokemon Uranium 1.2.4 and it has other folders in it like audio, graphics. The convert routine should hold a routine that converts the data to an nteger (in eax) Note that Pokmon Uranium is a standalone game made for Windows PCs. ![]()
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